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The rules of gaming

Sean Ridgeley writes

Reading the 'Design 101' column over on GameSetWatch got me thinking about The Rules of Gaming.

In the latest edition, Raven game designer Manveer Heir plays Crysis on the PC and lays out what he thinks the game does right, and what it does wrong. The main point he comes away with is this: consistency is key. And this applies to anything: usefulness of abilities, style of level design, whatever. Consistency is definitely key, in all types of games, perhaps most importantly RPGs. Ever play a good RPG for a solid 50+ hours, and then all of a sudden the plot starts to get really...stupid? That can ruin a good game.
Montrealien - contributor
Published: 601 days 7 hours ago | Article | PlayStation 3 | Xbox 360 | Wii | Sony PSP | Nintendo DS | Mobile | Arcade | Xbox | PlayStation 2 | GameCube | Gaming | Industry News | Dev News | Tech
 
 

Showing: 1 - 2 of 2 Comments
1 eddierivera | 601 days 2 hours ago - User only got 1 bubble - Show
Shut this user up Let user speak
Pain - 600 days 23 hours ago
2 - Rules? ahh....
Dont Cheat? thought that was the Only One...
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