Next week Electronic Arts will ship Orcs & Elves for the Nintendo DS, a dual-screen conversion of the cellphone design brought to life by game engine guru John Carmack, best known for his work at id Software such as Wolfenstein 3D, Doom, Quake…and the list goes on. The man also had his hand on the Nintendo DS version, building the tech to get Orcs & Elves moving on the portable system. In preparation of the game's release on November 13th, IGN had the opportunity to talk with Carmack about his work on the Nintendo DS.
"It is a shame that homebrew development can't be officially sanctioned and supported, because it would be a wonderful platform for a modern generation of programmers to be able to get a real feel for low level design work," Carmack told IGN in the interview, "to be contrasted with the high level web and application work that so many entry level people start with."