Following the shock and controversy surrounding the cel-shaded approach Nintendo took with Wind Waker on the GameCube, it was no surprise that the company reverted back to the more traditional style fans had been crying out for with Twilight Princess. However, the cartoon-esque route is being taken once more for The Legend of Zelda: Phantom Hourglass, the series' début on the Nintendo DS. But not only that, the development team has thrown the standard control mechanic out of the window in favour of a completely touch-screen derived method of input. The question is, though, whether or not this freshens things up or actually detracts from the Zelda universe gamers have all grown to love over the years.