The Zelda fan community is well known for being contentious and diverse. Lately, some within our community have criticized what they see as a lack of innovation within the series. This past week, we learned a lot about Spirit Tracks. From what we know so far, the game will feature a linear form of transportation, a companion, and a musical instrument. Sound familiar? That's because everything listed is either something we've seen multiple times before, or a mechanic that was notoriously unpopular. This has lead to some of us having doubts about whether Nintendo has any idea where to take the series.
Awhile back, Miyamoto stated he was mixing members from the Zelda Wii and DS teams. Recently, he talked about having assembled one of the most creative teams for Spirit Tracks. He then went on to say that he wants to do the same for Zelda Wii. To most of us, this sounds pretty exciting, but one thing you don't hear much from Nintendo or other people is how the lessons from games of this generation can be applied to future Zelda titles. In Nintendo's defense, though, the heavy hitters this generation came out after the two most recent titles. That, however, is no excuse to come up short this time around. Thus, the question becomes how can Nintendo learn from the best of the best and apply it tothe Zelda series? I have assembled an assortment of three games I believe they should analyze.