20°

Analysis: Lessons From Hotel Dusk

With the rise of high-budget, technologically advanced video games, the graphical adventure has fallen from its former prominence. In the 1980s and early 90s, Infocom, Sierra and LucasArts produced best-selling games that are still referred to today. While some developers still produce point-and-click adventure games (with TellTale Games's Sam & Max episodic series as a prominent example), they have mostly been reduced to a niche product.

One of the reasons for the fall of the adventure game is the detached nature of the gameplay. As interesting as the story and puzzles in a game may be, the player is still just pointing and clicking to control an avatar or disembodied first-person protagonist.

There's not much gameplay there, when compared to, say, Mario Kart or Grand Theft Auto. The experience is very cerebral, and a player used to more action-packed experiences will tend to become bored with a game where she doesn't do anything.
Nineball2112 - contributor
Published: 219 days 16 hours ago | Article | Nintendo DS | Dev News
 
 
 
20°

Multi
Game of the Year 2009 Nominees
Multi | News
Below find our nominees for this year's Game of the Year as selected and voted by you the players. You can select one game from each category – use...
About N4G
N4G is a social game news site that covers the game industry 24 hours a day, 7 days a week.
More Info... | Submit News