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Ubisoft theme park game built on Havok Behavior

Ubisoft's Six Flags Fun Park game was created using Havok Behaviour.

Havok's technology, which combines a game development composition tool for artists with a run-time SDK for programmers, is designed to accelerate and streamline the development of advanced character performances for a complete range of gaming platforms.

"The Havok Behavior tool provided the Six Flags Fun Park development team an opportunity to be creative while simultaneously streamlining the overall production process," said Lewis Peterson, CEO at developer 7 Studios.
Nineball2112 - contributor
Published: 239 days 22 hours ago | News | Wii | Nintendo DS | PlayStation 2
 
 
 
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