Videogamer writes: "Ever fancied killing Frodo Baggins as a terrifying Nazgûl? Of course you have. Ever fancied burning holes in Elvish faces as the demon Balrog? Of course you have. And so has Pandemic Studios. Hence, The Lord of the Rings: Conquest, the upcoming action game from the team behind the Star Wars: Battlefront games. Following our recent hands-on preview, we thought we'd have a chat with director Eric "Giz" Gewirtz to get some last ditch info before the review hits the internet, and find out if he's got any concerns about rewriting The Lord of the Rings history book.
VideoGamer.com: Thanks for taking the time to answer some of our questions. The game has been confirmed for 360, PS3, PC and Nintendo DS. Why aren't you guys doing a Wii version and is there any chance of a Wii version coming later?
Eric "Giz" Gewirtz: We wanted to focus on the core mechanics of the game, which as you can tell, lean heavily on the Battlefront-style game play. Because of this, there was a decision to go in the direction we did, without Wii. That said, we know we have a legion of fans who own Nintendo systems. We believe the DS game will deliver an addicting fun game play experience, that gamers currently can't find for the platform."