80°

Bytes & Flops: Wolfenstein

The buzzworthy reboot/sequel to the classic Wolfenstein franchise fizzled during its original release. Is the sci-fi World War II first-person shooter worth revisiting? 411's Vince Osorio takes a look!

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411mania.com
wallis4382d ago (Edited 4382d ago )

Lost stealth and seriously suffered from it. Return to castle wolfenstein had a hell of a feeling attached to it - it had a sense of place and time and when I think of it I remember many memorable missions, levels and weapons I all enjoyed.

RTCW was dry and engaged in its own world. It wasn't funny with a self referencing protagonist and it didn't have the lame cliched background characters that seriously drag down Wolfenstein. It's like temple of doom vs. kingdom of the crystal skull. Temple of doom was dark and rooted very clearly in a world and a place with a consistent and well paced atmosphere. Kingdom of the crystal skull takes the same characters and turns them into pg13 versions of themselves.

At the end of the day this is EXACTLY what's wrong with activision. This wasn't an attempt to make a great game it was an attempt to cash in on a franchise. Given to Raven in turn for the freedom to flee captivity the game doesn't use so much as a single bit of new or interesting technology. It pushes no boundaries, plays into CoD like mechanics sprinkled with equally mediocre upgrade systems, the enemies are at times interesting but even then they all seem uninspired in their visual design. (Oh look a nazi with a glowing green skull and a laser gun... hm. A very novel approach to zombie nazi I see). The game even drops stealth in the name of... super powers? In RTCW I had to sneak through bases filled with pissed off nazis just to find a lab filled with mutants that wanted to remove my skull. Well now I can just slow time and forcibly castrate everything in my way.

Uninspired is what screams out at me about wolfenstein. It just pisses me off that the terrible design wound up reflecting badly on Raven (who have shown themselves as capable of making much better games) instead of Activision who quite clearly failed to market the game properly and pushed for such a transparent abuse of IP to made in the first place. It's not that old titles can't continue to lead as examples - RTCW is itself proof of this - it's just that if you treat an IP like nothing but an ATM then of course its not going to be that good. And NO ONE can treat an IP like a worthless piece of crap quite as well as Activision, especially under the direction of Kotick the guy whos name rhymes with dick for a reason.

spektical4382d ago

RTCW.. was prolly the first game i was scared to play during the party in the crypts. those things were hard to kill

Rhezin4382d ago

i woulda like unt nother volfenshtein yaaaaww

90°

Wolfenstein: Killin’ Nazis Never Gets Old

Sometimes, you want a relatable villain who makes you question your own morality. Other times, you want Frau Engel.

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dualshockers.com
IamTylerDurden1395d ago

It got old tbh. Machine needed a break from the IP. Indie is a good reprieve.

90°

Best Wolfenstein Games - All the Wolfenstein Games Ranked

BLG writes, "There can be only one best Wolfenstein game. Since the franchise’s debut in 1981, the Wolfenstein series has graced our gaming platforms for over forty years. It’s hard to believe, but it’s true! In honor of that legacy, we’re going to list some of the best Wolfenstein games and the worst. That’s right: it’s the Wolfenstein games ranked."

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bosslevelgamer.com
RaidenBlack649d ago

Scheiße! Nein.
Return to Castle Wolfenstein is the best in the series. After that:
New Order
New Colossus
Old Blood

Harryvok648d ago

I really wish they'd remake Return to Castle Wolfenstein from the ground up. Easily the best of them all.

642d ago
70°

MachineGames Proved It Was Worthy Of Wolfenstein By Fixing Bugs For Id Software

Speaking on Wassup Conversations, Matthies told the host that once MachineGames was founded, it didn't have enough money to hire a full development team and pitched around ideas for a while. Eventually, Id Software offered the team a chance to work with their IP, but first, they needed to prove themselves.

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thegamer.com