Daizoren from VVGtv Writes: Sega makes another attempt to bring classic Sonic back from the dead after many failed installments in the franchise (with an exceptional entry in Sonic Generations) but does this sequel episode make improvements from that last? We’ve been promised a new “Momentum based engine” that is supposed to make the game feel more like the Genesis titles. Does Sega deliver on their promise? Or does Sonic live through yet another nightmare of a title?
Plenty of games seem guaranteed to get sequels. But sometimes, companies surprise people and give them the additional installments they didn't know they needed.
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Sonic the Hedgehog 4 was something many wanted to see for a very long time. Continuing the story from Sonic 3 & Knuckles, many had lofty expectations for this title. When it finally released, many were split on the project. From it’s episodic nature, different feeling controls and changes that felt strange to fans of Sonic’s classic adventures, Sonic 4 Episode I and II were divisive games to say the least.
I feel like if they could keep improving on the Sonic 4 physics, formula and level design they could have gone from the good Sonic 4 Ep II to something genuinely great for Sonic 4 Ep III.
Strange games. Definitely shouldn't have been "Sonic 4". Seeing as it re-used alot of ideas, level themes enemies and bosses etc, it really should have been called "Sonic Megamix" or something and the levels should have been named after the originals. This would have given SEGA a chance to see what fans reaction was to this style of game, before going in for "proper" Sonic 4. Sonic Mania feels far more "Sonic 4" than the actual Sonic 4 does haha
the best sonic game ever IMO was sonic adventure for dreamcast. i havent played EVERY sonic game, but that one goes the hardest to me. lots of memories there lol