GEV says: So, how does Bioware fix the problem? The obvious answer is server mergers. But simply merging random servers won’t be enough. Bioware will need to do what it can to merge Republic heavy servers with Imperial heavy servers to also try and do something about the game’s vast faction imbalance. They’re also going to have to readdress the game’s PvP rewards system, as the changes made in 1.2 are wildly unpopular.
EA is nearing an agreement to move the ongoing development and operation of MMORPG Star Wars: The Old Republic from BioWare to third-party studio Broadsword Online Games, IGN has learned. The move is intended to allow BioWare to focus on Mass Effect and Dragon Age.
A new update for Star Wars: The Old Republic is coming out on PC and the patch notes provide us with an in-depth look at all the new changes.
I loved this game and have played since launch but don't let this article fool you, this game is a step above life support. While they are still technically updating the game, the updates are few and far between and there is a significant lack of quality control, so many little bugs that have been present for years.
SWTOR players, get ready for a new month of exciting in-game events! Here's what's coming up in January 2023.
you cant polish a turd
Good game. It seems if they can balance the server issues then bring out new daily quests it can breath some life into the title. It has only been out for a mere 6 months.
This is what went wrong:
- Launched with WAY too many servers
- No mention of server mergers
- Having a companion all the time makes people do most of their questing solo
- Missions aren't difficult aside from dungeons and boss fights
- Crafting isn't as useful as it should be minus one or two professions
- It's Star Wars, but there isn't enough action in space aside from an on-rails (but fun) mini-game.
- Graphics aren't great
- Too much of an emphasis on single player experience...I love it, but give people more of a reason to party up
I can't help wondering if it's just the market being over saturated with MMOs. Due the the time and money demanding nature of the genre, the average gamer probably does not invest in more than one MMO at a time. Of course this is speculation on my part, but perhaps with so many MMOs coming out, developers are spreading their audience too thin.