IGN - by Hilary Goldstein, January 11, 2008:
Famitsu recently released its compilation of Japanese game sales data for 2007. Though Microsoft has expressed confidence in its ability to compete in Japan, the sales numbers don't look promising. No Xbox 360 game cracked the top 100 in sales in Japan for '07 and only three titles (Ace Combat, Eternal Sonata and Halo 3) showed up in the top 20 for sales in any given month. None broke into the top 10.
It's no surprise that Xbox 360 could not muster strong software sales in Japan. According to Famitsu, the system sold just 257,841 units in the entire year. That's a million less than PlayStation 3 and more than 500,000 less than the PS2.
Surprisingly, the top-selling 360 titles are predominantly Western-developed. Though Lost Odyssey topped the list with just of 90,000 units sold, the top 20 includes Halo 3, Crackdown, Gears of War, Elder Scrolls IV: Oblivion and Assassin's Creed.
IGN has Famitsu's top 20 list of Xbox 360 titles.
Virtuos is currently working on a multiplatform Unreal Engine 5 remake, which is rumored to be The Elder Scrolls IV: Oblivion.
I thought they’d go for Morrowind first to be honest but this is a welcoming surprise to tide us over before ES6
Unreal Engine isn't efficient for open world games, so I question the reliability of this story.
Hopefully modders can fix the aged combart in this game if this is true. Enemies leveling up with you broke and defeated the whole purpose of leveling up.
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
17 years later, it still stands out.
The game was indeed amazing. Great characters, gameplay and story!
But the dream sequences penned by Shigematsu were sublime.
I still remember many of these stories and I have integrated in the past in my D&D campaign many years ago.
Microsoft should have just kept pumping money into these guys. Same with a lot of the other studios... the blundered hard.
Lost Odysee deserved a franchise even though development wasn't smooth
It's not like it has had any competition since 2007. Would really like to own the short stories from it in book form.
The problem with most MS games on 360 was they didn’t make the games they paid for them and that makes you less money in the long run and isn’t something you can continue to do especially with declining sales of consoles. MS should have been starting and growing studios from the beginning but they went for paid games and it leaves them without the knowledge and culture of making games.
In other news, Xbox 360 is dominating American software sales. And, America is a vastly larger market.
In otherwords; who cares?
Japan is retarded
It's not surprising. Japan doesn't have many quality 360 games that aren't made by western developers. Japanese exclusive (temp.) 360 games are quite sub par for next-gen (Onechanbara, Bullet Witch, Far East of Eden, Senko no Ronde, Vampire Rain, etc.)
The only strong titles they have are worldwide releases like Lost Planet, Blue Dragon, Lost Odyssey, etc..
In my opinion, Microsoft would need to create first party development studios in Japan that cater to Japanese gamers by making the types of quirky novelty games that many Japanese people like. Nintendo and Sony both have Japanese dev studios that make games specifically for that market.
MS takes the approach of selling its Western games in Japan and hoping for the best. It's not a surprise that these types of games don't sell in Japan, as they're not all that appealing to the mass majority of Japanese gamers.
Since it seems that MS doesn't care about making games exclusively for the the Japanese and it shows, they get no sales there.
BTW, While I'm no expert, I have lived and worked in Japan and speak fluent Japanese...just for the record.
I agree. I think Microsoft needs to have those kinda Game studios in japan as a 1st party studios. However I don't blame Microsoft for having any Japanese 1st party this console round. Microsoft had a 1st party studio back last console round and it didn't help them much in japan.In fact I'm also starting to lose faith in Japanese type game studios because of how unfair their acting towards Microsoft. Also I Microsoft had a bad relationship with a very well known RPG studio. That might also be another reason why they don't try as hard with those studios anymore.(well at least without bring bags of money to the table.)
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