Motion controls didn’t benefit every genre, but they were a fantastic addition to certain games. As the dawn of the tablet controller nears, a nagging question crosses my mind: have we taken motion controls for granted this past generation?
The developers have provided a little band-aid while PlayStation players attempt to get back into MW3.
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
No motion controls suck.
I like the wii for its games but I hate motion controls.
Needs a sword game that actually feels like wielding a sword. Sports Champion's Gladiator game was done pretty well but is just a novelty title in the end.
Personally I'd love to see a dungeon crawler with sword swingin. If not, I'll continue to take my Shinai to the gym.
The biggest drawback with most motion gaming imo at least is when you are playing a long gaming sesion like skyrim or even mulitplayer games is it gets very uncomfertable to stand for longer than 20 minutes at a time or hell even hours, while true you can sit with some games having your shoulders up for extended periods of time start to hurt the same areas.
For granted? I don't think so. I think, by and large, we core gamers expected more out of motion controls than they could give. The Move made some excellent efforts in the FPS arena, and Skyward Sword did very well, too. But that's a handful out of hundreds of games.
Core gamers want and need more precision. We DON'T want things to be on rails. And we want games geared toward us from the start.