GodisaGeek: "Over the past few years or so, video games have become a booming media outlet. Some may argue that the genre is more popular than television and film, outlets that now have more in common with gaming, with the complexity of the production and writing in games following a format very similar to that of a movie. Some have distinct acts and episodes emphasized by miniature movie cut-scenes or interactive sequences known as quick time events (QTEs). Advancements in presentation involving camera angles and shadowing have also added to the overall experience over the past couple of years."
The Opening Levels that hooked gamers from the outset.
Now that Death Stranding has landed on iOS, here are five other PS4-era blockbusters that we'd love to have to play on our iPhones at any time.
Raiden was introduced in Metal Gear Solid 2 to the ire of some fans. In this opinion article, we argue that the character didn't deserve the backlash that was received upon release.
He just wasn't interesting sadly and to have Snake in the game, even playing him for a bit then give us the old switcharoo was just bad.
Put it this way, he was so bland they had to make him a cool cyborg ninja in the 4th game.
Maybe. But his dialogue and voice acting didn't do him any good. No offense to the voice actor, he was much better in mgs4, so it's not his fault. Raiden was extremely whiny and just not interesting.
I didn't mind Raiden, in part 2. I never cared for rising but it was way more action heavy and at the time its not what I was looking for in a mgs game. I would retry it though these days
I enjoyed doing cartwheels while holding my balls on a giant warship, haha! Definitely a great character. I also enjoyed his spinoff game, it was short and simple but they did a good job putting it together.
Remove all non Sony tags. Clearly this is targeted at them.
First of Sony's God of War pioneered the QTE. It was performed and implemented flawlessly and always had. QTEs since then have been used by other titles like Resident Evil, Batman, and even 360's GOOW/NG-clone Ninja Blade. Some have been well done others have been terrible ie NB or WET.
MetalGearSolid is about the story and cutscenes are a part of the game. There is no reason to go into this with any other mindset. You are getting a 20 hour gamae and a 10 hour movie and this is what you should expect. Also, MGS is the first to have truly interactive cutscenes that flow with the gameplay and the is a non-linear choice system woven throughout many of these cutscenes. I call them EASTER EGGS but when you see there is 3 ways to defeat The End in MGS3, you'll realize the game series they created is unlike anything else.
MGS and GOW are far from overused.
FFXIII-2 has them called "Cinematic event" or something like that, and it was stupid. MGS and GoW are great games that take the player along with them not letting us watching them.