60°
5.5

IGN: A Valley Without Wind Review

IGN's Leif Johnson writes:"As someone who cut his gaming teeth on 2D platformers like Manic Miner and Adventure Island in the 1980s, I was looking forward to losing myself in A Valley Without Wind. On paper, at least, there's a lot to love here. Nostalgia-laden platformer mechanics rub shoulders with "procedurally generated worlds" in Arcen Games' new creation, and a dizzying array of craftable spells trade nervous glances with playable characters that permanently die. It's a fantastic concept that screams of the flashes of indie genius we've come to enjoy in recent years, but in execution it plays like a rough draft that's unable to wiggle out from under the weight of its own ambition."

WrAiTh Sp3cTr34391d ago

Lol, if these sites are going to do reviews of what's on pcs, then they should have more mod reviews.

20°

AI War: First Four Years Postmortem (And By Extension Arcen History)

Chris Park: "Postmortem sounds so grisly, doesn't it? I was tempted to call this a retrospective, but that sounds a bit foofy. So here we are. This isn't even a true retrospective, because AI War is still going strong and looks to remain that way for some time.

The time period this postmortem will examine is May 2009 through the end of May 2013."

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christophermpark.blogspot.com
30°

Arcen Catalog Steam Sale, IndieFort Spring Bundle, and Full Indie Summit

The Entire Arcen Library is 75% off on Steam until April 22nd, and AI War is part of GamersGate's IndieFort Spring Bundle.

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arcengames.blogspot.com
20°

Diehard GameFAN: A Valley Without Wind 1 and 2 Review

DHGF: It is difficult to explain what kind of game A Valley Without Wind is, the first title is sort of an action RPG/platformer/resource management game. Sort of like Actraiser (congrats if you know that game; you’re probably old too) but with a large amount of additional things to do and pay attention too. A Valley Without Wind 2 is less action RPG and more and action platform jumping game with light RPG elements mixed with a kind of strategy board game. Both are procedurally generated affairs, meaning that the first time you start the game it creates a world from scratch. Create a new world and it will not be the same as the one previously generated.

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diehardgamefan.com