thatvideogameblog: "I have two passions in life: videogames and fine literature. For years now, I’ve waited for a good meeting point for these two art forms, with no luck. To me, it seems like classic literature is a ripe crop ready for the videogame developers to come a-picking. There are some of the greatest stories that have ever been conceived of, already fully fleshed-out and ready to be digitized. Of course, not every novel would translate well. My favorite work of literature, Vladimir Nabokov’s still controversial Lolita, would be the most disturbing videogame this world has ever seen. But there are many that would work perfectly and even fit it with some of the styles that are used today. While this is a fairly obvious fact, there have been few attempts, and no true successes. This can easily be seen by taking a look at the highest profile game based on a work of classic literature; Visceral Games’ 2010 game Dante’s Inferno..."
There are good video game protagonists, and there are bad video game protagonists.
I disagree that max is unlikable. Chloe is infinitely more unlikable in my opinion.
Most of these aren't even that bad. Especially comparing to others like Squall "Whatever" Leonhart, Forspoken's Frey, and the guy from Atomic Heart.
i had to stop reading after the "blatant misogyny" in the Dantes inferno section.
i actually liked Max haha.
the forspoken chick is missing tho
Grab your katana, and slice your way through this list featuring the best hack and slash games the PlayStation 3 had to offer.
Dante's inferno... an excellent GoW inspired game. So sad the sequels will never be.
heavenly sword was such a short, but amazing game. that game should be prime material to be made into a download only remaster.
I really enjoyed Castlevania, but struggled to get into it again reattempting it a few years back. I still think it does another of things well; story, presentation, level varietily and art style at least. Gameplay maybe has not stood test of time unfortunately which makes it a chore to get through.
At the end of Mental Health Awareness Week in the UK, ABG's editors open up about their own experiences, and look back at the Video Game industry's sordid past, and the advances made in recent years in tackling this most sensitive of subjects