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Thief: Deadly Shadows is now available on GoG

DSOGaming writes: "Ah, Thief: Deadly Shadows. The first Unreal powered Thief game and the only one that was not developed by Looking Glass. Created by the minds behind Deus Ex (ION Storm), Thief: Deadly Shadows was not as welcomed as the previous parts of this legendary series. Fast forward a couple of years and it’s now considered a truly great game. How times have changed, right?"

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dsogaming.com
ninjahunter4382d ago

Aww Yea, Boy fetch me my visa!

40°

Our Tales of the Cradle

The Reticule team come together to share their thoughts and memories of the legendary Shalebridge Cradle level from Thief Deadly Shadows.

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thereticule.com
130°

BioShock 2's director reveals what could have been a different BioShock

In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."

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nikoofarmusic.com
plainview10301499d ago

And he also wanted it to be above the sea or in space. What a wasted opportunity.

Nacho_Z1498d ago

It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.

40°

Ravenholm from Half-Life 2 - Level-Up

Chalgyr's Game Room writes:

I first came across Kieron Gillen’s insightful and brilliant five-page analysis of the atmospheric Robbing the Cradle level from Thief: Deadly Shadows. Since then, it has enabled me to play more games and pay deep attention (as well as appreciation) to the aesthetics and details of level design. Robbing the Cradle is considered one of the scariest levels in video games. In a game where stealth and steampunk is king, this level comes out of nowhere and completely catches the player off-guard, with what its survival horror feel, jump-scares and tense atmosphere. The level quickly became a fine example of excellent level design and as of 2015, it is one of the only two to have its own Wikipedia page (the other being Green Hill Zone from Sonic the Hedgehog). One of the primary designers of the level, Jordan Thomas, went on to create the equally unforgettable Fort Frolic chapter from Bioshock.