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Editorial: The Year The Subscription Model Died

Since it launched, only two traditional subscription-based MMORPGs launched and found any degree of success: City of Villains and Lord of the Rings Online. The former, a glorified expansion pack to City of Heroes, reinvigorated the game and sold well. The later came into view with a massive intellectual property behind it and while the game undoubtedly found financial success, it likely didn't make nearly the dent Turbine hoped, as evidenced by the company's decision to replace CEO Jeff Anderson. Every other truly successful, "mainstream" subscription-based MMO launched before World of Warcraft and of them, only one - EVE Online - appears to have made significant strides forward since.

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New Expansion EVE Online: Equinox Will Empower Players to Seize Control of Nullsec

CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.

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World of Warcraft Opens Beta Sign-Ups for 'The War Within'

Blizzard Entertainment has announced the opening of beta registrations for “World of Warcraft: The War Within,” inviting players to explore new subterranean worlds beneath Azeroth.

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Plunderstorm's Backlash Shows World of Warcraft Fans Don't Want The Game To Evolve

Danish from eXputer: "Despite Blizzard's attempt to give a fresh new spin to World of Warcraft, some fans still seem to be stuck in the past."