160°

Mirror's Edge: full-resolution screenshots from DICE's revolutionary FPS

Tiscali Games sports the first two screenshots (not low-res scans, which were posted before) from DICE's upcoming revolutionary FPS Mirror's Edge alongside an explanation. Full translation follows for those that repeatedly complain that site is not in English:

Mirror's Edge swore to revolutionize the way characters move in FPS: that's the premise of the DICE's latest's projects, authors of the Battlefield series. Only now authors have released the first two screenshots.

To understand what's going on, one has to open up the latest issue of Games for Windows magazine, where the game's producer Owen O'Brien explains: "Shooting will play an important role in the game, but Faith will have to rely on her parkour-like movements to survive in the metropole." The screenshot comes from the first level, where she's just finished a rooftop-run and is now sliding down a glass roof while under fire by a police chopper. "It'll feel like the Casino Royale chase scene," adds O'Brien.

To better understand the intuitive controls of the game, it is suggested that you check out the article from EDGE which was reprinted on Next Gen last August.

Hit the link to see the images in full resolution.

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games.tiscali.cz
socomnick5971d ago

Assasins creed with guns in first person view. Sweet.

Douche5970d ago

"It'll feel like the Casino Royale chase scene." Now that is definately a statement. Hopefully it's as exciting and interactive as I hope they can make it though. If they worked in some type of system as Assassin's Creed had into this game with it's first person view, it'll be real intense. I could see that happening in a future game like this. Show some gameplay.

GITPWNED5970d ago

Hahah, no. That game is terrible.

MK_Red5971d ago

Looks insanely sweet. Nice find. This game could be the next step in FPS gaming. DICE FTW.

socomnick5971d ago

dice is one of the companies that works with ea that always produces quality stuff.

jaja14345970d ago

Hah! 2142 has been so buggy for so long. I love the game to death but my god all things that can go wrong boggles my eyes.

MK_Red5970d ago

True. DICE is indeed one of the very few good teams that works for EA. As for Battlefield, I prefer 2 over 2142.

candystop5970d ago

This game looks really nice and kind of gives me that wow factor like Halflife 2 did years ago! I really want to see this baby in motion and I wonder if they have some type of new tech were you feel as though you truly are high up in the sky! Nice lighting by the way and I'm glad they are going 1st person!

games4fun5970d ago

at first i saw the tiny images and said so what? then i enlarged them i would love to see those on my tv they are miles better when you expand them and see just how good it is

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80°

Battlefield 2042 Mirror's Edge Easter Egg Surfaces in Season 4 Map

It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.

220°

10 Old Games With Outstanding Graphics

GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."

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gamefreaks365.com
ShwaaMan475d ago

Bioshock still looks fantastic, one of my all time favorites.

Yui_Suzumiya475d ago

Beyond: Two Souls on PS3 can compete with modern day graphics.

SonyStyled474d ago (Edited 474d ago )

Same as Killzone 2 and 3, uncharted 2 and 3, Infamous 2, Heavy Rain, Resistance 3

jasonismoney474d ago

I wish this was entirely true, but you might want to load up Killzone 2 and Resistance 3 again.

SonyStyled474d ago

@jason I watched some gameplay videos of KZ2 and R3 on my full screen. They are on par or succeed graphically to the first person shooters mentioned in the article that also launched on the seventh generation of consoles. Try the same and see what you think

cthulhucultist474d ago

Killzone 3 was super impressive! I could not believe the graphics back then as I was regularly pausing the game to stand in awe looking at the surroundings! Resistance however did not impress me that much. Heavy rain is also another amazing graphically speaking game. It almost felt next gen

Fist4achin475d ago

I always thought the first 3 Gears of War games looked great and still hold up for today.

SonyStyled474d ago

They did for their day. I recently played gears judgement with on the 360 and the draw distance was so blurry. The characters up close look great though

JEECE474d ago

Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.

iNcRiMiNaTi474d ago

It might not be super amazing by today's standard but I thought Mgs3 looked really good

JEECE474d ago

In terms of art style it still holds up.

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270°

Mirror's Edge achievement designer: "Achievements have been bad for gaming"

Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."

Machina492d ago (Edited 492d ago )

The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).

They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.

He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.

shinoff2183491d ago (Edited 491d ago )

I kinda see his point but I also see your point.

I've been trying to remember what games over the years have had their own trophies inside the game before trophies and such were a thing and all I can think of is the star ocean series

Christopher491d ago

I think his point, though not elucidated upon because of Twitter limitations, is not that they can be bad but that they are used improperly to extend gameplay rather than reward actions.

Nebaku491d ago

Harvest Moon: Magical Melody on the GCN did.

In fact it actually built the game around it.

RpgSama491d ago (Edited 491d ago )

I am very OCD about playing games that I can platinum, in that sense I probably avoided playing games that I knew I would be unable to 100% complete.

I do think there are other people like me and also feel there should be an option for you to individually deactivate getting trophies on specific games, just so you play them and they do not go to your account.

-Foxtrot491d ago (Edited 491d ago )

I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.

It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc

Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.

Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.

jambola491d ago

Nintendo seem to either be ahead of their time by years
or behind by 10 years
no in between

Rimeskeem491d ago

I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.

MadLad491d ago (Edited 491d ago )

I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.

AzubuFrost490d ago

I envy you sir. I just gotta have every single achievement whenever I play a game. On my Steam profile I have an 83% completion rate out of 35 games, and my OCD is telling me to keep upping that percentage higher.

MadLad490d ago

Yeah. Back then, though I'm not sure what my actual completion rate was, I was mainly an Xbox player. I had close to 80k gamer score during the 360 days.

It just doesn't excite me anymore. I have less than 20% completion on my Steam account, though I have a pretty asinine amount of games there at the same time.
But I don't really bother with any of this anymore. If there's an interesting achievement I might aim for it just because I find it fun, but usually I just get that pop-up, say "cool" and continue with the game.

Outlawzz491d ago

Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol

Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol

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