160°

5 Biggest Flops in Video Game History

The term 'hit or miss' is something familiar within the gaming industry, as the fast moving world of video games sees a lot of failed and unsuccessful attempts at trying something new. MyGaming have a look at the top 5 biggest flops in gaming history.

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mygaming.co.za
zeal0us4409d ago

I heard E.T was one of the reasons for the Video game crash in 1983.

helghast1024408d ago

It was a major contributing factor.

morganfell4408d ago (Edited 4408d ago )

If Daikatana had come out on schedule, then Romero would have been hailed as a genius despite his attitude.

Maybe the writer keeps putting this game on such lists because he wasn't old enough himself to remember what occurred and the state of gaming at that time. It seems his point of reference lacks the nuance of someone that was actually a core gamer before Daikatana was announced.

Daikatana failed because of release date. People that actually play the game now may lambaste it. But had they been a gamer in that era and played the full game on the day it was originally supposed to have released, rather than when it did come out, matters of discussion concerning Romero and Daikatana would have been much different today.

EDIT: Reference this remark in the article discussing Messiah,

"The PC debut sold so poorly the console versions were scrapped, and you all forgot about it until just now."

If a flop is out of mind until someone brings it up then it wasn't that big of a flop. There are several items in gaming that took a much bigger dive than Messiah and they require no reminder of their failure.

Also Messiah featured a ground breaking mechanic that has been used in several titles since it appeared in that game. Again, it seems as if the writer wasn't old enough to sit at the gaming table when this title appeared...either.

thebudgetgamer4408d ago (Edited 4408d ago )

It was a lot more than that. There was no such thing as quality control back in those day and anyone could makes a game and release it, that lead to a flood of mediocre and just bad games.

This will explain better.

http://www.youtube.com/watc...

Knightofelemia4408d ago

Surprised Duke Nukem Foreveer is not on that list.

Saladfax4408d ago

Ah... poor Tim Schafer. He and his people are so talented in so many ways. So many great, completely obscure games.

It's really good he was able to get things going with Kickstarter. Hopefully the end result will be worthwhile.

InTheLab4408d ago

Poor Dreamcast. Such an innovative console.

3 games every Dreamcast owner owned...

Power Stone
Soul Blade
Shenmue

Too bad Shenmue tanked and Sega made a poor decision to make Shenmue 2 for the dying Xbox and dead Dreamcast. Probably why we don't have Shenmue 3.

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120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer75440d ago

Would say that if he was talking about Sony ?

S2Killinit440d ago (Edited 440d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop440d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies440d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1440d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

80°

Psychonauts 2's Tim Schafer And It Takes Two's Josef Fares - MinnMax Interview

"MinnMax's Ben Hanson put together Tim Schafer from Double Fine and Hazelight Studios' Josef Fares to talk about Psychonauts 2, It Takes Two, and designing a great platformer in 2021."

LucasRuinedChildhood881d ago (Edited 881d ago )

This was a great interview. It reminded me a bit of the Devs Play interviews that Double Fine used to do: https://youtu.be/DxUfaZuGQK...

The ramblings of Josef Fares are endlessly entertaining. haha. He basically sounds crazy at the start of every tangent, but by the end of it, it's obvious that he's very talented and really knows what he's talking about.

He has a strong vision for his games - he didn't water down It Takes Two so it could also be played in solo with an AI and lose the need for collaboration, just like people don't want single-player games to be watered down. ​I would like if more studios took Hazelight's approach to game design: huge amounts of gameplay variation with very distinct levels.

I felt a bit bad for Tim because he talked about the struggle of cartoonish-looking games appealing to older gamers ... whereas Josef talked a lot about the high sales of It Takes Two (3.5m now). lol. Psychonauts 2 is fantastic and deserves higher sales and more recognition.

Fist4achin881d ago

If only psychonauts 2 had a physical release on ps.

30°

Tim Schafer on Psychonauts 2, creativity and 20 years of Double Fine

Double Fine founder and video game industry legend Tim Schafer sits down with Indie By Design's 'Gaming: The Podcast' to talk Psychonauts 2, creativity, writing and to look back at over 20 years of providing us games.

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indiebydesign.net
Magog979d ago

Hopefully they don't end up like Lionhead.