411mania writes: Last week I counted down the top sequels and you voted that this week we shall look at the Top 8 Worst Sequels ever! Last week was actually quite a hard task as there were so many sequels out there, but thankfully I won't have to limit myself this week as there are a lot less really bad sequels. There are loads of mediocre sequels but there are a few that stand out as either incredibly disappointing or just completely terrible. So the system I am going to use for this how big a disappointment it is, how bad a game it was and how much it annoyed me personally. So let's begin with the 8 Worst Sequels.
Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.
Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.
Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.
They forgot Crackdown 2.
I would have to disagree with Rockband. I personally had guitar hero reserved but I am left handed and the guitar controller is structured in a way for only right handed players. When I heard that Rockband provided an option to play the drums, I was all up on that. Now if you want to call senseless sequels of games, you should blame guitar hero 3, 4, v, and the band versions of Aerosmith and Van Halen. Rockband 2 only improved the game by providing more licensed songs, and 3 allowed for the inclusion of the keyboard and pro learning practice to actually learn to play the various instruments. Currently rockband is not interested in making any more sequals, but rather updating their library every week with new and interesting songs from popular artists. As far as DJ hero goes, that was an experiment that did not go so well but it was an interesting concept. I personally own it...I got the special edition with the stand that turns into a carry case. I still play it sometimes. It probably would have succeeded if they constantly backed it up with dlc songs to add to its library. Of course we can't forget Def Jam Rapstar which basically allowed wanabee rappers make fools of themselves singing along with famous rap videos and can even have the option of posting their videos up on youtube. But it was not a success because not everyone likes Rap, and further the lack of dlc content support.
Meh Banjo Kazooie wasn't that bad a game, It just didn't fit the the franchise. Was pretty fun TBH.
Nuts and Bolts was great, just different to the old ones. Doesn't mean it was 'bad' though.