CalmDownTom says, "At this point the game contains two campaigns. The first of these is the original “Prologue” campaign, but a great deal of additions and changes have been made. The story has been expanded, more characters have been added and a number of other little tweaks have been made. Most of these changes make the game better or represent clever little twists on the formula to modernise it without changing the core game content. "
Aaron from Leviathyn.com has concerns about the new crowdfunding attempt by space-sim auteur Chris Roberts. But he's rather excited, too.
Could the fan-made ‘Wing Commander’ sequel, the Kickstarter-backed ‘Starlight Inception’ and the mobile ‘Rogue Star’ lead the way for the return of space sims?
I want space games back, but more Aubird Force, Mater of Orion or Infinite Space on the PS3/360.
We need more game variety period. As much as I love halo bf killzone arma and resorchestra there are too many shooters.
Interestingly timed article for me personally. I'm currently playing Freelancer and was just thinking the other night how awesome it would be to have something similar with so many options of play (be a trader, miner, fighter pilot) and then realized that we do. X 1-3, Freespace, EVE. Has anyone seen the Cyborg flight stick, thing makes me want to build a cockpit. Which brings me to a quick point. I was very surprised that people don't really build cockpit setups for space sims, only flight sims. I thought there would be a bunch of hardcore EVE players with setups, but can't find any when I googled.
Cheers.
DSOGaming writes: "It seems that there is a market for action space games, as the freshly released ‘The Wing Commander Saga’ was downloaded 50.000 times in its first 24 hours."
This sounds awesome. Maybe some modders can make reapers in it, and we can battle them with dreadnoughts