Inspired by classic dungeon-crawls such as Might & Magic, Eye of the Beholder, and Ultima Underworld, Legend of Grimrock is a rare occurrence in today’s gaming market. In an era of gaming saturated by auto-aiming, mass-looting, cinematic elements, and cheesy writing attempts to become the next Planescape Torment, Legend of Grimrock just shrugs and provides a fun dungeon-crawl without hand-holding. Modern-gaming needed a game of this intricacy in order to remind players how to stretch those brain muscles in ways that the average game hasn’t in recent memory—just when you might have thought that Portal wouldn’t see any competition in puzzle-designs. This, ladies and gentle-gamers, is how you design a game that utilizes a combination of role-playing, puzzles, action, and looting.
The Outerhaven writes: Our very own Scott Adams and Getselious discuss which anticipated RPGS of January 2024 they are looking forward to in a new video.
Adult gamers rejoice; these are 5 of the best enhanced versions of the games you loved to play as a kid.
Digitally Downloaded writes: "At DDNet, we do love a good Wizardry-style dungeon crawler. There is something classic and timeless about delving deep into a hive of monsters and traps, overcoming them bit by bit while developing an intricate map of the sprawl of corridors and rooms along the way."
Still upset Atlus sided with Nintendo for Persona Q: Shadow of the Labyrinth. I don't mind it's on 3DS, I mind it's not on any PS console cause the PS community are the ones that built the franchise and even made P4G a success on an unsupported system... then they decide to not give us Q but instead a dancing game *FACEPALM*
Played this for about 6 hours now. It's very hard to put down as you just want to know what's around the next corner, and the next... Some very cool puzzles and I really like the combat too.