70°

Hard4Games Review: Legend of Grimrock

Inspired by classic dungeon-crawls such as Might & Magic, Eye of the Beholder, and Ultima Underworld, Legend of Grimrock is a rare occurrence in today’s gaming market. In an era of gaming saturated by auto-aiming, mass-looting, cinematic elements, and cheesy writing attempts to become the next Planescape Torment, Legend of Grimrock just shrugs and provides a fun dungeon-crawl without hand-holding. Modern-gaming needed a game of this intricacy in order to remind players how to stretch those brain muscles in ways that the average game hasn’t in recent memory—just when you might have thought that Portal wouldn’t see any competition in puzzle-designs. This, ladies and gentle-gamers, is how you design a game that utilizes a combination of role-playing, puzzles, action, and looting.

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hard4games.com
Perjoss4396d ago

Played this for about 6 hours now. It's very hard to put down as you just want to know what's around the next corner, and the next... Some very cool puzzles and I really like the combat too.

60°

The Outerhaven’s Most Anticipated RPGs of January 2024

The Outerhaven writes: Our very own Scott Adams and Getselious discuss which anticipated RPGS of January 2024 they are looking forward to in a new video.

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theouterhaven.net
Puty98d ago (Edited 98d ago )

(deleted)

90°

5 Enhanced Versions of Video Games We Played As Kids

Adult gamers rejoice; these are 5 of the best enhanced versions of the games you loved to play as a kid.

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growngaming.com
90°

Ten essential dungeon crawlers for current platforms

Digitally Downloaded writes: "At DDNet, we do love a good Wizardry-style dungeon crawler. There is something classic and timeless about delving deep into a hive of monsters and traps, overcoming them bit by bit while developing an intricate map of the sprawl of corridors and rooms along the way."

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digitallydownloaded.net
Nivekki3004d ago

I think you're missing Darkest Dungeon.

slinky1234563004d ago

Still upset Atlus sided with Nintendo for Persona Q: Shadow of the Labyrinth. I don't mind it's on 3DS, I mind it's not on any PS console cause the PS community are the ones that built the franchise and even made P4G a success on an unsupported system... then they decide to not give us Q but instead a dancing game *FACEPALM*

MattS3003d ago

A very good "dancing" game.

OtakuDJK1NG-Rory3003d ago

The developers are the developers of the Etrian Odyssey series which are exclusives to the Nintendo DS/3DS and which sole mechanci is drawing and constructing maps on the touch screen.

Such feature can not be replicated on Vita.

slinky1234563003d ago

Not owned by Nintendo though, Atlus could/should work on it from the dev or another to be on Vita instead of betraying the fans like such. And there has been hundreds of games where touch screen from the 3DS has been replaced with the Vita touch screen and back touch pad. Seen gameplay, easily portable.

MattS3003d ago

Please do explain how you make a game that actually needs two screens on a console that has one, Slinky.

It has nothing to do with the touch screen. It is the fact that the Etrian Odyssey mechanics require both the map and the "action" to be displayed - and interacted with - at the same time, at all times.

A map overlay, as other dungeon crawlers do on the Vita, would not work, as you wouldn't be able to draw on that while you played.