190°

Germany Weekly Chart Week Ending 07th Apr 2012

The week's top-selling games at retail ranked by unit sales

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vgchartz.com
60°

Kinect Star Wars (2012): A Journey Through the Galaxy with Motion Controls

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.

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swtorstrategies.com
ApocalypseShadow400d ago

One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.

But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

70°

Forget FIFA 23, FIFA Street is what we need

While the future of FIFA 23 remains uncertain, EA could inject life back into the franchise with a new FIFA Street game.

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play.jumpcutonline.co.uk
RetroCaptainSteve837d ago

While we're at it, can we get rid of NBA Live and get NBA Street Homecourt back? Or NBA Jam?!

RetroCaptainSteve837d ago

Yeah, but we need that old school.

ZeekQuattro837d ago

I miss the the PS2, GCN and Xbox days. I always preferred the arcade style sports games over the simulation entries. They were more entertaining for me to watch or play. There was a lot more variety back then as well. You had options. Now not so much.

110°

Star Wars is Best Suited for AA Gaming, Not AAA

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."

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waytoomany.games
1733d ago Replies(1)