IGN:
There's a mutual awe between people discussing the deep secrets and mystery of Fez. Curiosity, envy, and excitement dominate conversations about bewildering thematic patterns, creative solutions to intelligent puzzles, and unforgettable level design. Players are likely to gush about the beautiful aesthetic and childlike sense of wonder in equal measure.
Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.
With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.
WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."
Both from people who have not played the game vs. someone who has.
N4G at its finest.
This would be great for Vita.
Game looks ugly as its designer's face, concept is pinched shamelessly from Super Paper Mario.
Review makes it sound like the typical modern indie 2D platform game in that you can't die, can't fail and will blow "through numerous stages in a short span of time".
In other words.. your game sucks.
*edited for 'bad language', lol. Truth bombs hurt.