40°

The Voters Have Spoken: EA Is Your Worst Company In America For 2012!

Voters over at Consumerist.com have voted and chosen EA as the worst company in the US despite stiff competition from Bank of America.

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consumerist.com
snipes1014437d ago

I wonder if this has anything to do with the backlash from ME3? Though it's not like they ever had the best track record to begin with. They did pioneer online passes, after all.

vortis4435d ago

Online Passes
Day One DLC
Shutting servers down a year (or sometimes two) after a game is released
Restricting offline content via Online passes
Origin (just google it up before you defend it)
Shutting down more studios than I care to count and putting a lot of people out work.
Poor working conditions resulting in class action lawsuits
Gutting out franchises and lowering the quality of the gaming industry product across the board.

The list goes on but that was just stuff right off the top of my head. They deserved it because gaming media journalists won't do what consumerist had to do...shed light on the company's anti-consumerist policies.

60°

The DevGAMM conference is returning to Lisbon (Portugal) on November 14th, 2024

"Following a great event in November of last year, DevGAMM Lisbon is coming back to the beautiful and sunny Cascais region to catch up with old friends, connect with game developers from around the world, hear from seasoned professionals, and have a great time all around." - DevGAMM.

80°

Why Indie Games Fail To Keep Their Place In The Spotlight

A look into the sad trajectory of indie games from high successful releases to complete irrelevancy in just a few weeks or months.

shaenoide1d 4h ago

Easy not enough developpers to add content to the game (palworld)

Profchaos1d 3h ago

That's the thing with gaming there's always new experiences to have why spend months or years playing a single game when there's a new experience right around the corner.

Indie or AAA if your building your game expecting long term player counts you'll probably be disappointed as gamers often enjoy something for a few weeks and move on only to return if it's truely a classic.

Out of all the generations I've experienced there's games from 30 plus years ago I still dust off and play like super Mario bros, earthbound, vice city and san Andreas being games I treasure and revisit every few years but I'm not going back to play a game designed to keep me engaged for months on end because it's also designed to milk my wallet in most cases.

Build a great game that people love make it playable offline and ask does it matter if the concurrent player count is under 100 a year post launch more often that not it doesn't

P_Bomb1d ago

The price of entry is too high to take chances like I used to. Was looking at V Rising and that ranges from $50-$130 CAD. That’s a lot for an indie imo. By the time it goes on sale, the player count might be dwindling. But that’s the trade-off, I guess.

Si-Fly21h ago

I’m glad my preference is single player experiences, Indie devs got me covered 👊🏻

Flewid63820h ago

Indie devs dont make multiplayer games?

Si-Fly18h ago

Read the article dude 👍🏻

Flewid63817h ago

Read the article. Same question.

90°

15 Great Games Where Every Minute of the Experience Feels Earned

GB: "We take a look at 15 amazing games that had the perfect length."

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gamingbolt.com
1d 6h ago
coolbeans16h ago

Pretty good list. Botany Manor would be the newest addition that encapsulates that title.