140°
8.7

In-depth Review: Diabolical Pitch - Electronic Theatre

A long time coming, Diabolical Pitch was originally announced shortly after the Xbox 360 Kinect device itself back in 2010. Back then it was known as Codename D and all we had to go on was a trailer, however with the knowledge that is was being designed by Grasshopper Manufacture exclusively for the Xbox 360’s newest peripheral, something special was expected. While Diabolical Pitch is a very familiar experience, it does fill a gap in the device’s market which many have previously wondered why someone hadn’t jumped in sooner.

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electronictheatre.co.uk
60°

The Worst Games of 2012

Leviathyn.com | You know what they say about games, right? For every good one that releases, two bad ones crop up. There are plenty of those to choose from. These are the worst games of 2012.

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leviathyn.com
young7yang4140d ago

binary domain was a great game.. your list is now invalid!

30°

Six Months Later: Diabolical Pitch

Ian Fisher writes: For the third installment of Six Months Later I thought it would be worth wild to look at Diabolical Pitch and see if it’s truly one of the better games not only released for the Kinect but created by the world renowned team at Grasshopper Manufacture.

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shogungamer.com
4230d ago
20°
7.0

PlayDevil: Diabolical Pitch Review

Is this a diabolical game?

Here is a snippet:

"As said, most of the time the controls work well, when they don't however (which would be about 2% of the time) it proves incredibly frustrating. It is never clear with Kinect titles how many of the control issues faced are down to the technology. In my room I could only play at night as the direction of the natural lighting prevented Kinect from seeing me. Similarly to close and too far from the sensor caused a problems."

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playdevil.com