With this generation of consoles, internet enhanced features have became the standard. Services like Xbox Live and PSN have allowed developers to provide the latest trailers, demos, and downloadable content for all of their current titles. While some games, such as Borderlands, have many different add-ons that add hours of content (DLC), other titles like Marvel vs. Capcom 3 offer only a few new characters (that were completed before the game released) and alternate costumes. Lately, titles like Mass Effect 3 and Street Fighter X Tekken have gotten a lot of hate for their DLC that is fueled by the perception that developers are taking advantage of gamers.
PC Aficionado: "Obsidian published a survey in early October, asking for responses from players concerning DLC. Now, 55,000 responses have been noted, and the final results are out."
Nobody wants to pay for DLC... Tell that to the idiots who are killing gaming by buying into the current microtransactiin trend without a fight.
I'm willing to pay for expansions. Those things we used to get that were of proportionate price to the base game's content and was worth the money.
They'll use this to plan future DLC. Yep, lots of small games with loads of DLC is incoming. Just MT's to get them used to now. Nearly, there guys. Way to kill the industry.
Fvck DLC. Either put the content in the base game or piss off.
Yeah I'm talking to you EA, Activision, Ubisoft, etc.
Been wondering where that Champions Ballad DLC is for Breath of the Wild? Well, Nintendo confirmed it's coming December...on the European eShop only.
Good timing - other than Xenoblade 2, nothing's really coming out during that time.
awesome.. I would expect it to release around the same time in NA too. Can't wait!
December, eh?
Guess I'll likely be taking a brief break from Xeno mid-to-late December, then.
No way am I missing out on the very first ever post-game content that the Zelda series has ever had.
Looking at the industry trend of charging for DLC after a game is released and if it is justified for companies to do so
This is tricky. In my opinion, I feel like DLC should be free because we purchased a game, a finished product, for 60+ dollars, so things like Day One DLC shouldn't exist. On the other hand, I understand this is a business and that development is expensive, and expanding a product instead of making another one is good capital.
What I think would help is if the community was met halfway with a reinvention of the downloadable content system. Give the content we purchase certain standards, kind of like Day One DLC isn't permitted. If Season Passes are purchased, then the customer must have an outline of what they are purchasing, and if the individual didn't want everything in the outline then he/she could drop what they didn't like for a cheaper fee. Also, while I'm in the land of never ending possibilities, a rewards incentive is made for a certain amount purchased from all the developer's games released (which can also be carried over from system to system or gen to gen), like buying 10 DLC packs gives you one free. This way we both get what we want: they get some money and we don't feel taken advantage of.
Given that companies used to release DLC back in the late 90s and early 2000s for free as "supporting their product" for extended appeal? No, it's not justified, and never was.
Full on expansions are entirely different, but this bite-sized DLC bulls**t became popular with the biggest caner of them all, Call of Duty and their bulls**t map packs.
Once these companies discovered just how stupid the average "gamer" (and I use that term loosely) was, it was straight to the bank. Now look at where that first step has gotten us to today.
Of course, as consoles have inched closer and closer to PC, in recent years, it makes since when considering the existence of expansion packs. Why should they not, as it is always an option not a requirement.
Getting ?
It always was to begin with . Having a few well done wont change that
its beyond bad, i rarely ever purchase post release DLC, unless i feel its worth it, which rare. i will never ever buy a dumb costume or skin that could have been added for free. Whatever happened to customer appreciation?! this gen has semi turned me off from gaming and ive been a gamer sinr the NES.
Quit buying it and they'll quit offering it.
I just watched the IGN review of Tiger Woods 13 and I believe that is the worst example of DLC in gaming. You have to pay $2 per round to rent the DLC and can't buy it outright, even though it's already on the shipped disc. I thought last year's TW was bad, with something like $150 of DLC, but this is getting out of hand.
IMO the only dlc that was worth while, felt like it was developed after the games release was " Borderlands " that was fun dlc that absolutely seemed fresh and new.
They get my personal pick for best DLC this generation.
DLC should truly add to the game, be expansive, give value. 99% of the dlc has been a cash grab so far. I've bought the cash grab I will not lie, but I have learned my lesson. Heck I do not even buy most games day one anymore because of dlc. I can wait and so can developers. Prices come down on games, complete editions come out it is a win win for the consumer if you have the patience.