BeefJack: "Personally, I think taking the game out of games has limited long-term appeal within our medium, although some are certainly immersive. As we explore more ways to interact with our games, we’re also finding more ways we can tell stories through game systems, and that can only be a good thing.
But gamers aren’t the only group of people to exist, and virtual worlds you can explore, infused with story and meaning, could still have a very important purpose. Art games are not the future of videogames. But they might just be the future of art."
Embark on an indie gaming adventure! Discover The Best iPhone Indies that will keep you entertained for hours on end.
The Chinese Room's Dear Esther goes free on Steam to celebrate the 10th anniversary of this foundational title.
Eh.
I mean free is free, but I found this to be a boring slog.
Not to mention this remasters actually made the game look worse in multiple areas.
I did quite like their A Machine for Pigs and Everybody's Gone to the Rapture though.
On Valentine's Day a decade ago, Dear Esther went from a Source Engine mod to a full-fledged indie game, catalyzing the "walking sim" genre. How does it measure up today?
Linger in shadows was really interesting, not sure what to call it, but I certainly enjoyed it.
As a game and an artist, it makes me very excited to see independent developers to gain success through an artistically beautiful game with innovative elements of gameplay. Linger in Shadows and Flower are great examples. In all honesty, I never particularly enjoyed "playing" either of those two games but I LOVED watching them. They truly are Art.