“You tend to play the first draft of a video game,” said Alex Hutchinson, creative director of the Assassin's Creed franchise, but he intends to deliver something a few revisions down the line. By way of proof, he showed us a four things that didn’t survive the first round of edits.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.
With the recent reveal of Assassin’s Creed Mirage and the promise that the series will return to its roots, there hasn’t been a better time to get stuck into Assassin’s Creed’s back catalog, whether it’s replaying an old favorite or getting lost in previously looked-over classic.
I really enjoyed Assassins Creed 3. My only complaint was that I didn’t enjoy when I had to switch from Connor to Desmond. It’s a personal preference, but Connor’s story was just more fun for me.
On a side note, Black flag was the most enjoyable of the AC games I played.
Damn it, that chain...knife thing sounds incredible.
I've heard they're re-thinking a lot of what the franchise has had the same - and making changes.
One thing I really, really hope the change is the white 'animus effect' during gameplay; it's been a pet-peive of mine in regards to the entire AC franchise.
Nearly everytime you assassinate your target, complete an objective, kill the last man, loose health, ect - there is this 'animus effect' of white-lines that curupts the gameplay on screen. I absolutely hate it.
For me, it always broke the immersion. I personally don't think try ever needed some silly backstory as to why your an assassin in whatever particular era. Taking me out the environment everytime I complete an objective is asinine.
I remember scalping people in Gun.
You could do it at will to anyone you felt like.
Was vicious. Plus the screams made it extra nasty >:D