The PA Report - “I have to finish and release the game. I have no more competitions, I’ve been through every single one, and some twice,” Alexander Bruce, the man behind Antichamber, told the Penny Arcade Report. “I’ve got no more conferences, they’re becoming too much of a time commitment. We’re getting pretty much close to release.” It’s hard to describe Antichamber. The game is played in a first-person view and asks you to solve a number of puzzles that require you to ignore everything you know about how reality and video games work. It’s designed to mess with your preconceptions, and it does so in amazing ways. There is a teaser embedded in this story, and you should watch it to get a sense for the game. It’s not something that would easily survive an elevator pitch.
KeenGamer: "Non-Euclidean games may hold the key to the future of gaming. But what exactly are they, and why do they matter? Slowly rising in popularity in recent years, these titles allow for experiences we could never hope outside of the medium."
The square has 7 sides, and we have a look at the very confusing world of Antichamber
In Episode 83 of the Game Under Podcast, Phil Fogg reveals his GOTY in the first ever instalment of his to-be-annual annual award show, the Foggies.
Tom Towers joins Phil to discuss the Saints Row series, ACE Team's oeuvre, and to bear witness to The Witness, Antichamber, The Talos Principle and Myst: Is Jonathon Blow a visionary auteur, or just another Joe Blow?