Armored Kill Dev Wants Scout Choppers “To Be a Bigger Part of BF3,” No 2-Man Artillery Units, Mortar Tweaks and More.
Our latest Battlefield 3 report looked at a few interesting bits of information regarding DICE’s upcoming DLC, Armored Kill as Lead Designer Gustav Halling answered some burning questions that hardcore BF fans are dying to know. Lucky for us, he isn’t done yet. Halling, head of the Armored Kill project, speaks more on the subject or artillery, vehicles, server issues and hints at some upcoming surprises. Read full story.
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
scout chopper is too weak and has little effective use on the current battlefield. it should be the sniper of the sky, spotting and selectively take out high value targets. i would suggest giving scout chopper irnv and rocket pods.
artillery would be great if they could scale it to map sizes and give more then just one type of round.
i would still like to see two seat jets for skillful use of tv missiles like the old bf2 days.
it would be nice if dice could have it so you could select what kind of vehicles and how many you want on a map. a apc on Caspian sea would make a valuable tool.