ign writes: Maxis Software's ultimate goal for the SimCity franchise has always been to make you think about game ideas in the real world. From dealing with natural disasters like earthquakes, to making sure city-funded services such as garbage and electricity are provided, the simulation should be fun and also develop your mind so you reflect on what you see going on around you every day. After more than a decade the studio that started it all is returning to the series, bringing back the beloved PC franchise with a new game simply titled SimCity. The ultimate goal is still the same, but new advances in tech and design, as well as living in a world with increased globalization, have reshaped the way Maxis approached its design.
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.