PSU writes: "The LittleBigPlanet series spans three platforms and helped launch Sony’s push for user-generated content sharing. Created by British developer Media Molecule, sackboy is Sony’s loveable mascot. But like other entries in the series—not including the original and LittleBigPlanet 2—Media Molecule isn’t taking development of the newly-announced LittleBigPlanet Karting on its own. United Front Games, which created ModNation Racers, is partnering with Media Molecule for LittleBigPlanet Karting."
A job listing published by the UK studio reveals that its next project will be another entirely new IP.
Good. Something not boring, not one of those "make your own game" crap and also on Steam would be nice.
IGN writes: "Media Molecule has said the layoffs at the Sony-owned studio have affected plans for ongoing community and curation support in Dreams."
How self sustained can DREAM be when it's basically stuck on PS4? I don't think it's even gotten a PS5 upgrade. Ending support for what is essentially a game making engine is basically death. SONY did DREAMS dirty.
Staff at UK developer Media Molecule have today been told to expect job losses, with around 20 staff expected to be laid off. That's around 15-20 percent of the overall studio.
This sucks. Dreams was so amazing I was sure it was going to be integrated into PS5 in a meaningful way with the intention of fostering creativity in gamers. So disappointing to continue to hear news of that failure. Hope those impacted land on their feet and the studio finds passion in their new project...
Shame, Dreams was a cool concept and well done but it just wasn’t…how do you put it, a traditional game, if that makes sense. Spending so long on this game when in the end it felt more aimed at creators, which is fine obviously but I’d like to see something more traditional from them while another team works on the experimental stuff
I just can’t believe of all the PC ports Sony did Dreams was never one of them, the PC community might have had fun with it.
The problem with Dreams was the barrier to entry... had it been on PC, like I said with LBP so long ago, it would of soared like crazy.
My biggest complaint was the lack of support to create with friends. To my knowledge you still cannot not even create together, let alone play a game together online. How do you not support that on launch... which also leads into the barrier of entry, none of my friends even knew what the heck it was, and it was so hard to show them or get them into it.
Always suck to hear this kind of news.
Hope everything turn for the best for these affected.
Oh wow, sounds like a great partnership. I'm sure the development studio will be full of ideas.
I sure am glad it isn't a "false partnership".
good to see studios work together
Was wondering what happened since ModNation 2 beta got cancelled.