"Simply put, it's a fighter build for the modern fighting player, designed specifically to be dissected and pulled apart by the genre's most ardent fans who crave a system that lets them leave their own mark. The result is something compelling and rather more-ish for the Street Fighter fan - especially those tired of Street Fighter IV - an accessible window into the world of Capcom's brawler for the Tekken fan, but an almost uncrackable curiosity piece for anyone else; unquestionably fun, this is Street Fighter after all, but only as long as the arcade re-runs and friendly counch squabbles last. It's a shame, as with clearer instruction and a more fleshed out single player offering this could have been essential."
Or it's about to leave the storefront like another Capcom title.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
VGChartz's Daniel Parker: "Tekken and Street Fighter - two giants of the head-to-head fighting genre. A clashing of decades-old titans that was once thought to be a dream matchup that would never happen. It ignited a flame of excitement that quickly fizzled out and became a cautionary tale for game developers."