Capsule Computers writes:
Blades of Time originates from the game X-Blades that hit the Xbox 360 and PS3 consoles mainstream in 2009. Dealing with the powers of light and dark, X-Blades offered powers to the protagonist Ayumi that could directly affect her actions towards the end of the game. Similarly, magical powers are offered to the remastered Ayumi in Blades of Time. Considered as a spiritual sequel, I can only guess the storylines mesh like Link’s character in the Zelda series – character stays relatively the same but story changes.
Whenever I hear the term ‘hack-n-slash’, I automatically believe that I will be tearing limbs off my opponents. This mentally isn’t completely evil but does emanate a strange expectancy out of the visual effects for this genre.
Blades of Time launched 10 years ago today, and has been all-but forgotten since. That's a shame however, as it had some interesting ideas.
I actually enjoyed what I played of the (prequel, I think?) X-Blades. It had some really rough edges, but what was there was quite fun to be fair.
It's an okay game, not the best, but not the worst either. I found that the game got annoying towards the end, especially that final boss fight. But hey, compared to X-Blades? Blades of Time is a huge improvement. Just look at the cover art!
Blades of Time was a mess of a game in 2012. In 2019 for the Nintendo Switch, it hasn’t seen many, if any upgrades. You’re better off skipping this game.
Why anyone would buy this on a system that has access to Bayonetta and Bayonetta 2 i'll never know.
This was a mediocre game that was not well received and never sold well. Humble Bundle even had it for a $1.00 at one point. Let's remaster it for Switch? Why?
Blades of Time is a title that most won't remember from the Xbox 360 and PS3 era of consoles. It's an action oriented platformer that didn't get a ton of attention during its initial release.