200°

Rock Band Wii? EA says "no" (for now)

GamePro - by Blake Snow, 01/02/2008:

Despite the release of a PS2 flavor and official comments suggesting otherwise, Electronic Arts has yet to confirm Rock Band for Wii.

"We have not announced any plans for a Wii version at this time," wrote EA's Bryce Baer on Wednesday in an email to GamePro.

unsunghero285966d ago (Edited 5966d ago )

I expect Rock Band 2 will come out for the Wii.

If it doesn't support any motion sensing (which, judging by GH3, it won't) then it probably won't be the version to get. Worse graphics of course, and doubtless lower sound quality.

Night4ll5966d ago

The Wii version of guitar hero III supports Wii remote to activate star power... and for those who would play it without the guitar (I don't know y anyone would), shaking the Wii remote acts as the whammy bar...

Oh the graphics won't be as good as PS3s or 360s, but who really cares... does a game like this need amazing graphics, I mean ur really looking to hit the notes and that's whats important.

I'm tired of people blaming the graphics on Wii... if 3rd party developers actually spend reasonable time on Wii development, the games would look great.

Mario Galaxy, Metroid Prime Coruption, and Zack and Wiki all have great graphics... especially one an HD tv with component cables... not as great as my PS3 graphics, but still amazing in my opinion...

bozemanriverrat5965d ago (Edited 5965d ago )

... a Blender magazine article a few months ago highlighting GH3 vs Rock Band, Harmonix says there won't be a Rock Band 2 (at least not anytime soon i.e an annual release). It said that they view Rock Band less as software and more as a platform that they'll continue to support with DLC as opposed to releasing a new game every year.

Of course, this same article has the "absolutely" quote from the Harmonix rep about Rock Band on Wii. I definitely think its a missed opportunity as its a game everyone can jump into that's not on the system everyone is jumping on, but since one of the main selling points of RB is the constant availability of new songs via download, I think they'll just wait until Nintendo comes up with a better way to store the DLC. Most of us who play lots of VC games are running out of blocks as it is.

Lightning Mr Bubbles5966d ago

It's exclusive "for now", that's the way it always is. I mean you never know what's gonna happen in the future or how things will change.

Darkiewonder5966d ago

Nintendo needs to tell other developers they can use the SD card slot since there is no external HDD ;3

EZCheez5966d ago

I wish Activision would cave and just release the compatibility with the Les Paul already for the PS3.

I'm amazed this game isn't out for the Wii. You'd think if they released a dumbed down version for the PS2 they could do the same for the Wii.

blynx1825966d ago

Nintendo is coming out with Wii Music. Remember the E3 2K6 Wii video?

bozemanriverrat5965d ago

I wouldn't call a game that lets you conduct a symphony with the Wiimote versus a game that lets you rock out to "Detroit Rock City" by Kiss as direct competition to one another.

Plus I would hope Nintendo wouldn't block the biggest 3rd party publisher from releasing one of the most talked about games of the year on the hottest console on the planet just because they've got an opera music sim on the way in late 2008.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher493d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai493d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood492d ago (Edited 492d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai492d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood492d ago (Edited 492d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood492d ago (Edited 492d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long493d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim492d ago (Edited 492d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz492d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit493d ago

Can it work? Yes. Does it compare? No.

monkey602492d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv721445d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1445d ago Replies(1)
toxic-inferno1445d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal1445d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon1445d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan1445d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon1445d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos1445d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9891445d ago

I still play the Metallica edition

Gaming4Life19811445d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap1445d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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