Criterion's Alex Ward has responded to feedback on the recent Burnout Paradise demo defending certain elements that have come under fire.
Met with derision from existing Burnout-series fans at the time, Burnout Paradise remains arguably the greatest open-world racing game of all time. Here's why.
I played through the remaster quite recently. It's not as good as I remember, but I think a lot of that is because the "open world" thing was still pretty fresh back then.
I do think there's a gap in the market for a game like Burnout. With the new gen they could really make car damage a huge selling point again.
Burnout paradise remastered and original are my favorite, i got the platinum trophy for both games the nighthawk is my favorite car
Personally don't give a shit for open world racers. Give me a new Motorstorm, Split second, Outrun.
Cultured Vultures: The Burnout series has plenty of great games to play, but which one is definitively the best? We're here to rank them all.
I think the crash mode should comeback. Tryng to make the most damage was very cool.
Burnout 2 should be above 3 imo. The aftertouch takedown mechanic slowed down the gameplay too much in 3.
I love Takedown, Revenge, and Paradise. Dominator was okay, but it clearly felt like a B-tier game.
After playing those awesome games, I went back to try out part 1 and it was rough. I didn't like the controls (whereas the others felt perfect to me), the elevator music was generic and not enjoyable to listen to.
Finally the game's difficulty was extremely high. I could beat all single player races in Takedown, Revenge, Paradise, Dominator, but could not get first place in the very first race for the first Burnout game. It demands perfection and one slight mistake is all it takes to lose. I have yet to play part 2, but I'm hoping it's more like part 3 than part 1.
Burnout Takedown is my favorite racing game of all time. My wife was addicted to crash mode.
No more Need For Speed, it's time to bring back Burnout.
Its long long overdue but the problem is its just not a big money spinner. Thats why EA ditched it. Alex Ward has gone his own way with Three Fields Entertainment & made Dangerous Driving but its very low budget.
Burnout with real life car mechanic costs sounds about right if you want EA to go for it.
Here's the thing, EA is sitting on so many great IPs i would like to return, but at the same thing i feel like modern EA would find a way to ruin it. Besides Respawn, EA hasn't dropped anything good for almost 2 generations IMO.
Absolutely loved these games back in the day. Paradise was good too but didn't quite have the feel of the old games
i'm not sure why is he defending it. i liked it and everyone i know liked it. i had more fun with the demo than a lot of fully released games. but then again i always had a soft spot for the Burnout series.
Hated it played it twice and I deleted the demo.
Don't know if its the game itself or the type of racing genre it is that seems silly to me now.
Love the three shades of Blue/Green and the driverless cars, NOT!.
The game is kinda UGlyAaaaa looking graphiclly.
I preordered burnout as well as Haze. Unless I pick up a PS2 game for my PS3, Burnout should be my first purchase of 08. I haven't checked the PC/psp lineup though so that might change. I needed burnout though. I've been playing motorstorm all through 07 and I forgot what it feels like to drive on actual pavement.
When they try doing the same old thing, poeple complain.
When they try doing something different, poeple complain.
It's like damned if you do, damned if you don't.
People need to stop whining like b_ches and accept change. Change is good, especially this one. Looking forward for the full release.
I'm a long-time Burnout fan and I'm looking forward to Paradise, but I must admit I don't really care for this defensive stance from the Burnout team regarding the reception the demo got.
I understand they wanted to make the game a certain way, their way, but they have to understand that they did away with a few things lots of people want and they are very "pssh, deal with it" about it, which is going to turn off a lot of people.
After all, the people who they are dismissing are the ones that are going to buy Burnout Paradise (the consumers in general) so the Paradise team needs to stop being so dismissive towards people, listen to the responses, and address them accordingly.
Obviously we don't have the full game yet, but a demo is meant to give you a taste of the game, it just so happens that some people weren't happy with certain aspects. Instead of acting so defensive, why not talk to the community in a little more professional, productive manner?
I can't wait for Paradise, but I can't help but think that response was a little...harsh, for lack of a better word.
Great demo of what is sure to be a great game, but still, don't be so dismissive.