230°

The Days of Most Publishers May be Numbered With Double Fine's Kickstarter Success

Adorkably's Gerald DeMattia writes:

"Tim Schafer and his development studio Double Fine spent the past few weeks as the belle of the game journalism ball. Just as quickly as the Kickstarter page for the “Double Fine Adventure” blew past its goal of 400 thousand dollars and into the millions, articles covering the groundbreaking event began showing up on the IGN's and Kotaku’s of the web. However, I think Double Fine’s success with Kickstarter ascends the front page of a news blog. Instead it is making history for our beloved medium and more importantly repeats that of another, music."

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adorkably.com
NYC_Gamer4447d ago (Edited 4447d ago )

I'm happy that indie studios will build the games we want to play without some focus group influence in the background.The day of greedy publishers having full control is numbered since us the gamers can fund software that we want made.Expect all the real creative/new experiences to brought to the front lines by the indie crowd.

gamingdroid4447d ago (Edited 4447d ago )

Well, good luck trying to raise $50 million for that AAA game. Oh, and make sure you get plenty of marketing for the game upon release.

NYC_Gamer4447d ago (Edited 4447d ago )

We don't have to raise 50 million.I'd rather play a fresh/creative indie game instead of some mainstream piece of garbage that's not original/sequel after sequel.High budgets don't make a good game it's the talent behind them.Many titles from the 80's-90's didn't have all these funds and a lot of them are better than modern software.

gamingdroid4447d ago

@NYC_Gamer

Well, some (or most) of us would like to play "mainstream piece of" awesomeness. You don't have to buy them, or play them!

Those 80's-90's games are available for you to play right now, for pennies on the dollar.

Saladfax4447d ago

For projects that need serious financial backing, it's hard to circumvent publishers, but it is becoming an increasing possibility.

On the other hand, it does create the possibility for talented individuals to express talent without jumping through hoops and whatnot, and it can also remind the publishers that they wouldn't/couldn't exist without the talent.

vortis4447d ago

NYC_Gamer's point is that you can still get great experiences and the same kind of games just without requiring $50 million.

Most gamers don't know that games don't have to have ridiculous AAA budgets to offer the same kind of content. A lot of that money is flushed into marketing, marketing and more marketing.

Gamers and developers need to trim the publisher fat and just work it out together. Gamers didn't mind shelling out $2 million for a point-and-click game from Double Fine, I'm sure if a dev needed $10 million to make a great, big, independent experience then gamers would foot that bill as well.

So long as we know the money is going where it needs to go we don't mind the prices. But this $50 million dollar Michael Bay, linear-as-crap stuff does need to change.

+ Show (1) more replyLast reply 4447d ago
JonahFalcon4446d ago

Hey, NYC Gamer. Ask devs on iTunes on how the marketplace is almost impossible to be seen.

Please notice the devs getting $2M.

Tim Schafer.

Brian Fargo.

Former lead developers from Star Wars: The Old Republic.

Guess what they have in common?

(Hint: not indie development.)

Pokemon_Master4447d ago

actually no it doesnt, especially when it comes to localizations

sikbeta4446d ago (Edited 4446d ago )

It works for indie games, small and affordable games can work out with this, no more than that, you'll never see a dev getting millions to fund a big AAA game (AAA = big budget game, nothing to do with quality) of the same caliber as Halo/Uncharted/COD/Gears/GT/GO W/AC/...

Pokemon_Master4446d ago

and then its worthless for all japanese companies as well

Enigma_20994446d ago

Being able to fund the developers directly is a wonderful thing. But do you REALLY think that the publishers aren't going to take measures against this sort of thing? For that matter, do you think EVERY developer will be worth taking this course of action for? We haven't even gotten Schaffer's game yet. I just have faith in him because of who he is, and the games he's made. Hell, I'm playing through Brutal Legend as we speak!

JonahFalcon4446d ago (Edited 4446d ago )

No. Just... no.

The MOST Kickstarter can raise is $2M. Do you know how much it costs to make Call of Duty?

People raise money for films all the time in this way. It never results in The Lord of the Rings or Titanic.

Plus, Kickstarter overcrowding will sap funding. Just look at the iTunes Marketplace.

You better be well-known to get money.

90°

Psychonauts 3 Isn't In Development Right Now, Double Fine Confirms

It looks like a third entry isn't happening soon.

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gamespot.com
badz149323d ago

uh oh...looks like the 2nd game flopped sales-wise. what a shame

MadLad323d ago

Psychonauts 2 has been the studios most profitable release, despite being on Gamepass, and a third title is already open and on the table when the time comes.
They wanted to do a big, new IP release coming into the acquisition being they would have funding they wouldn't have otherwise. That was obviously greenlit.

EvertonFC323d ago

He was always gonna make a new ip once MS bought them.
The correct dicision imo, comebk to P3 at a later date.

Muadiib323d ago

Much preferred the first game tbh, so not a huge loss.

120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer75441d ago

Would say that if he was talking about Sony ?

S2Killinit441d ago (Edited 441d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop441d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies441d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1441d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

90°

Double Fine's documentary series PsychOdyssey takes us through the highs and lows of development

Just how do studios cope with the pressure to "produce a worthy sequel"?

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gamesradar.com
Orchard464d ago

I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.

XxINFERNUSxX463d ago

Looks like it's 33 episodes. Going to keep this, using All Video Downloader. 😊