Adorkably's Gerald DeMattia writes:
"Tim Schafer and his development studio Double Fine spent the past few weeks as the belle of the game journalism ball. Just as quickly as the Kickstarter page for the “Double Fine Adventure” blew past its goal of 400 thousand dollars and into the millions, articles covering the groundbreaking event began showing up on the IGN's and Kotaku’s of the web. However, I think Double Fine’s success with Kickstarter ascends the front page of a news blog. Instead it is making history for our beloved medium and more importantly repeats that of another, music."
It looks like a third entry isn't happening soon.
Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.
Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .
Just how do studios cope with the pressure to "produce a worthy sequel"?
I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.
I'm happy that indie studios will build the games we want to play without some focus group influence in the background.The day of greedy publishers having full control is numbered since us the gamers can fund software that we want made.Expect all the real creative/new experiences to brought to the front lines by the indie crowd.
actually no it doesnt, especially when it comes to localizations
Viva la revolution!
Being able to fund the developers directly is a wonderful thing. But do you REALLY think that the publishers aren't going to take measures against this sort of thing? For that matter, do you think EVERY developer will be worth taking this course of action for? We haven't even gotten Schaffer's game yet. I just have faith in him because of who he is, and the games he's made. Hell, I'm playing through Brutal Legend as we speak!
No. Just... no.
The MOST Kickstarter can raise is $2M. Do you know how much it costs to make Call of Duty?
People raise money for films all the time in this way. It never results in The Lord of the Rings or Titanic.
Plus, Kickstarter overcrowding will sap funding. Just look at the iTunes Marketplace.
You better be well-known to get money.