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Can open world structures in gaming be too overwhelming?

Playing through Mass Effect 3 got me thinking on the subject of open worlds and linearity in games. We can often classify games by their genre, but today there is a tendency to judge them on the aspect of how open they are and how much freedom the player is being given. There are lots of those kinds of games which offer vast open worlds, ready to explore; Skyrim, GTA4 and Assassin’s Creed to name a few.

RIPSKATEDESTROY4451d ago

so true: "quantity doesn’t always mean quality."

vortis4451d ago

Alex Hutchinson said it best that AAA games are like bloated Hollywood films made to milk gamers. I think most big-budget AAA open-world games follow this method.

Rockstar aims to move the genre forward while others seek to cash-in on their popularity (i.e., Prototype, Godfather 2, etc.,)

The article makes some good references to lower budget, open-world games that did it right. We don't need bloated-budget games to have fun open-world games.

TopDudeMan4451d ago

I think as long as they give you a cool way to travel and plenty of funny side stuff to do, they're great.

My favourite open world game was just cause 2. I didn't particularly enjoy the missions that much, but it was so much fun just playing around in this huge open world.

catfrog4451d ago

i cant stand some of the open world games, no direction, nothing, just go have fun in this sandbox, you dont really have anything to do, you know, just go find something to do. because were not getting paid to entertain you are we? we built this sandbox, entertain yourself damnit

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40°

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