This week on Player Attack, we have a stack of big reveals. SimCity is in the spotlight at GDC, Assassin's Creed III is revolutionary, and the new iPad is already heading both back in time and into outer space, while the old one causes dramas for The Simpsons. Peter Molyneux has a big week, with two new games and one new job, Australians are refused Mortal Kombat for a third time, Blizzard is sued over a cuddly critter, a musician has the last laugh in his dealings with Sony, and David Cage does it again with the latest tech demo from Quantic Dream.
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
Non-playable characters in certain games are meme material, thanks to their foolish behavior. These are the big-budget games with the dumbest NPCs.
Bethesda makes the most consistently stupid NPCs, like really bad... yet I still can't help but love playing their games. Guilty pleasure, I guess. *sigh* 😩
Every Bethesda game and Every Halo game. This list needed to have Cyberpunk somewhere.
Here are the most peaceful areas in games that are otherwise quite violent, offering players respite from chaos in the game world.
My first thought was the safe rooms in the resident evil series. When you hear that enchanting music you know you’re safe.
Afterlife in Cyberpunk 2077 is a peaceful area? Erm, hands down and very hard to miss, Misty Olszewski's Esoterica is the absolute epitome of peaceful areas in that game.
The "last of us" deer location i found to be a welcoming respite. It was nice to not have someone trying to eat me.