Mirror's Edge is declared Ruaidhri's Desert Island game. Despite the confusion on many people's faces he insists this game should be held as a classic of this generation.
It seems that in Season 4, DICE has snuck in a Battlefield 2042 Mirror's Edge Easter egg in the new Flashpoint map.
GF365: "There are some games with extraordinary visuals that impress us to this day. Here are old games with outstanding graphics."
I always thought the first 3 Gears of War games looked great and still hold up for today.
Far Cry 2 was awesome. In addition to having demonstrably better physics and AI than later games in the series, it had a lot of design decisions that, criticized at the time, have since been praised in games like BOTW and Dark Souls.
It might not be super amazing by today's standard but I thought Mgs3 looked really good
Ubisoft Massive lead gameplay designer Fredrik Thylander, previously of DICE where he worked on Battlefield and Mirror's Edge, has spoken out about achievements and trophies, arguing that they "have been bad for gaming."
The achievements in Mirror's Edge opened my eyes to a whole other way of approaching the game. Since some of the toughest and most rewarding ones are basically whole levels turned into time trials with very strict time requirements, they force you to become much better at the game - in a way that difficulty levels just don't - and made me appreciate the mechanics that much more (especially the momentum-based running and platforming).
They actually made the game better for those like me who really enjoyed the game but wanted more of it, basically adding a new level of difficulty that took a long time to master/overcome. It added some extra longevity to a very short game.
He says "it eats resources that could have made the game better". I'm curious what he thinks the time he spent designing the achievements for the game would've been better spent on, because I expect bang for buck-wise achievements are a pretty efficient way of adding value to a game for the people who end up loving it.
I don't know. I used to think Achievements / Trophies were ruining games at first but then I saw the positive, if you totally love a game then they would offer you replay value by going after the last achievements to 100% the game. It made you explore every last bit of the game to achieve this and sometimes pushed you into areas or scenarios you probably might have missed.
It was a blast to get them on Oblivion / Skyrim, Fallout, Witcher, God of War, Elden Ring etc
Don't get me wrong, I do think there's achievements which are annoying, the ones where you need to find all collectibles which end up being missable AND are like trying to find a needle in a haystack are a kick to the balls, you know the majority of us are just going to use a guide to find them so what's the point.
Kind of a shame Nintendo haven't gotten a full system in place, they are so behind.
I enjoy having something to go for and feeling accomplished when doing something hard. I just hate it when achievements are based on things you can't really control. Like when something is for MP and the MP is just dead.
I used to be a hardcore achievement hunter back in the day, but I couldn't care less nowadays. I just want to play games the way I actually want to play them, and don't care to waste my time just to get a little pop-up.
Never been a fan of achievements. I just want to play the game however it may present itself to me, there's an overflow of achievements to seek in real life lol
Great for those that enjoy them though, much respect to the platinum hunters, it ain't easy lol
Well said. I'd put Mirror's edge in the top spot for most underrated game of this generation. I don't even agree with the majority of it's fans that it was a flawed gem, I think the flaws were pretty minimal considering how daring the idea of it was. Also I have to agree that this game is just aesthetically amazing, from the clean neo-Tokyo vibe to the perfectly suited music I just loved the art style, it reminded me of anime back when anime was about philosophical cyborgs and not androgynous 14 year olds trying to sell me toys.
The one thing I think may be putting people off this game (which is the one thing I really don't think should have been included) is the ability to use guns. I've completed this game three times, not one time through have I ever shot someone. Not for the trophy but because it just didn't feel right. It doesn't feel right for the character and it ruins the point of the gameplay innovation so I can see how anyone who played the game as a part FPS could have failed to see what was so great about it but I defy anyone to play through this game and get the Test of faith (no kills) trophy without seeing what's so great about this game.
I might buy this game again soon. The world in the game is so intriguing and even though activity in the area from npc's were minimal, it really Mae the world seem like its own place. And did I mention the graphics of the game still hold up to this day? It still looks better than current games out now.