"It's no secret that competition and rivalries are usually good for the video game industry. Not only does it force developers to put all of their efforts into making the best games for their fans, but it also ensures that gamers do have choices. Unfortunately, not every rivalry results in the best situation for the gamers, as sometimes the rivalry instills a need to gain an advantage through any means possible to hurt their competition."
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.
Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.
More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.
You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.
I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.
Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.
I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.
I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.
Hmmm, I was thinking about a DJ kinda game with a DJ turn table peripheral. That way, they can hit other genres instead of Rock, Metal, Heavy Metal and whatnot and go with Hip-Hop and other genres in general, you know to monopolize there little different music games.
Soulja Hero: Rock A Fella
would be a great addition to Rock Band!
the violin, the flute, the organ, the harp, etcetera...
I know that there was once a game where you played an Ocarina and it is the best ever, and there was a great "Banjo" game once. Maybe they should try to get out of the "Rock" genres for once. ;)
should release "Official" Guitars and or peripherals to be used on their systems and then the game developers would code their games to work with the official peripheral. ie drums guitars, mics... whatever. In the end everyone is happy and the focus becomes the actual game and not the controllers.
Microsoft has their own wireless technology that is used here and although people moaned about Guitar Hero rrp being 10 Dollars dearer it is still the same reason that allows the guitars to be used on both games. If you ask me Sony needs to enforce these decisions from their third party developers to ensure their gamers get what they deserve. I am an Xbox 360 owner but beleive you should get what you pay for and Sony should trounce these two into support their format, it makes sense for both to be more profitable and if a gamer buys both that means both companies don't lose out. I am sorry but the hardlined fact is SONY needs to enforce this just as Microsoft have made sure that these niggles wouldn't happen.