180°

The Prototypes Behind Journey

It looked more like a 2600 game than anything the studio was known for, with the main character appearing as a circle with a line sticking out -- "like a little tank," says Hunicke -- next to flat blocks in a top-down view. Focus testers moved from point A to point B, with mechanics designed to reward them for interacting with one another -- when one left a path on the ground, the other could run along it for a speed boost; if the two stuck close together, the camera zoomed out to let them see farther into the distance.

40°

Interview: Revisiting the Journey With Austin Wintory

The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.

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vibethenook.com
Aloymetal736d ago

My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.

50°

10 years later, there’s still nothing like Journey’s multiplayer

Jenova Chen told us about the development of the game.

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theverge.com
80°

Gardens: Former Journey, Skyrim & Spider-Man Devs Announce New Studio

Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.

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culturedvultures.com
GhostofHorizon815d ago

Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.