60°

Schafers Millions – Do We Still Need Publishers?

This whole Kickstarter situation is an interesting development in the video game industry – it’s highly unlikely to change the way that the industry works as a business.

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slimgamer.com
4433d ago
MagicAccent4433d ago (Edited 4433d ago )

No, not for niche games where the developer will have to compromise their creative vision in order to please the publisher.

This is the best solution; the consumer is the funder, and there's no middle man to pilfer the profits.

gamingdroid4433d ago

Except:

"There are countless horror stories of publishers being told that, Pete Wanat once retold a personal horror story in an interview for Game Informer which he says happens all the time

A developer acquired funding from a publisher for a project and after very little progress was made on the project, Wanat became suspicious and after investigation he discovered that the developer had left his game idle while it was using the publishers money to fund a secret project they were working on. It wasn’t until Wanat sent out an associate producer to literally oversee day-to-day operations (through a series of surprise visits) that work was completed on Wanats project.

At one of the GDC Burning Mad sessions, Lee Jacobson – vice president of business acquisitions at Midway Games – told the crowd some of his own experiences. One example involved a studio head that kept $300,000 in milestone money for himself and then told his own employees that Midway never sent it. Jacobson also told a story of a visit to a developer who said it had devoted two teams to his project. Jacobson met the first team and then went to lunch. When he came back to meet the second one, he realized that it was made up of a bunch of members from the first team who were pretending to be different people by wearing different clothes."

Hilarity ensures! Well for everyone else, but the funders....

dinkeldinkse4433d ago

Not all of them ruin the games they publish.

NYC_Gamer4433d ago

Indie studios should keep away from publishers and use fan funding instead.

STK0264433d ago

You won't fund the next big MMO or AAA title from a startup studio without publishers. Can fans fund a small game? Yes, absolutely. Could have fans funded GTA4 and it's massive 100 million dollars budget? I highly doubt it.

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80°

Interview: "The Art Of Psychonauts 2" Writer Ashley Esqueda

from paulsemel.com: In this exclusive Q&A, Ashley Esqueda, the writer of "The Art Of Psychonauts 2," discusses how this this video game making-of art book came together.

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paulsemel.com
rpad47d ago

my friend said that a Best Buy clerk insisted that the game was called "Psycho Mouse"

90°

Psychonauts 3 Isn't In Development Right Now, Double Fine Confirms

It looks like a third entry isn't happening soon.

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gamespot.com
badz149301d ago

uh oh...looks like the 2nd game flopped sales-wise. what a shame

MadLad301d ago

Psychonauts 2 has been the studios most profitable release, despite being on Gamepass, and a third title is already open and on the table when the time comes.
They wanted to do a big, new IP release coming into the acquisition being they would have funding they wouldn't have otherwise. That was obviously greenlit.

EvertonFC301d ago

He was always gonna make a new ip once MS bought them.
The correct dicision imo, comebk to P3 at a later date.

Muadiib301d ago

Much preferred the first game tbh, so not a huge loss.

50°

The Brilliance of Psychonauts Holds Up 18 Years Later

Double Fine's seminal platforming adventure game still holds up after all this time.