Joystiq:
Alright, I'll give you a moment to wrap your brain around that statement, then I'll explain. As most of you know, Rayman: Origins is a completely beautiful platformer that captures everything that is great about the genre -- precise controls, expansive levels, and high challenge. It's at the forefront of the genre's mini-renaissance, which has been ongoing for a few years now.
SEGA / Atlus Holiday 2023 Switch eShop sale live featuring lowest prices ever for Valkyria Chronicles, Persona 4 Arena Ultimax, and more.
Xenoblade Chronicles composer Kenji Hiramatsu reflects on his work and feels that it's "time for a fresh start."
Tetsuya Takahashi has revealed his plan to make the next Xenoblade vastly different from previous games.
I liked the Xenoblade X formula. It takes awhile, but opening up Mechs was amazing. Especially once you can fly them, and use them in battle. You have to put some time into the game to do it, but it's worth it!
Also, the graphics were more realistic than the other games. Still looks good today, just a lot more pop-in than is acceptable today, hell even too much for back then. It wasn't game breaking though.
Xenoblade 1-3 and X are so great. That said, I'm ready for them to do a big change up.
Ninokuni...................... ...
thats all I am going to say................
No game, let alone rpg has a better look
A big beatiful love letter to the genre.............
did you play disgaea 4?
did you play radiant historia?
did you play pokemon black white
did you play any legend of heroes game?
The upcoming gungir is 1 big love letter
I really appreciate that you love japanese rpgs and want them to give you a love letter, but dont inore the forest trying to find that 1 tree.........
bravely default is as much a love letter as ive seen
but I received it after the second year and I had more rpgs I could handle from japan
"Right now, JRPGs suffer from the popular perception of being archaic and limited to niche-oriented, which happens to be exactly the sort of problem that traditional 2D platformers had during the 32-bit era"
it isnt right now, and it isnt right then
that no matter how great your games looks and how well it plays, you still won't sell that many?
What can role playing devolpers from Japan learn from a platforming game????
Are people running out of ideas for articles.