James Walker writes -
After watching Professor Layton and the Eternal Diva, I realised that some games just don’t work as films. It wasn’t a bad film by any means (it wasn’t great either), but a game that has you solve hundreds of puzzles isn’t the best premise for a movie. Watching a guy solve a puzzle in seconds isn’t as fun as solving it yourself.
So, it got me thinking. What games would work as films? That is, if films based on games didn’t suck. So I’ve come up with a few (that haven’t been done already), along with a brief description of how it should be, and how it probably would be.
BLG writes, "There are many fantastic and iconic weapons in game history, but some are significantly more memorable than others. When we think of iconic game weapons, these are the top 20 that come to mind."
You forgot one and it's a doozy. The weapon is kindness in undertale. :) defeats countless enemies.
Amidst the thrilling TGA 2023, Sega landed with a bang, bringing not one, not two, but five classics, including Crazy Taxi and Jet Set Radio.
Sega rocks and I'm excited that these classics are getting attention. Bring it on! Sega!
Polygon: "To get back to the way Ocarina made us feel, it was necessary to reject almost everything about it."
I generally agree with the author here. However, if I had to point out a single game as the 'anti-Breath of the Wild,' that would be Majora's Mask. Pretty much everything in that game is interconnected, relies on something that the player must have done previously, is timed, and can be considered a puzzle in itself.
but still considered the best of the seties.
i would have liked botw to be more like ocarina.
25 years from today whatever Zelda is out people would too be looking fondly at Breath of the Wild.
Ah the more simple times of the 2020s.