Journey is an experience that – like Dan Pinchbeck’s ghost story, Dear Esther – pushes at the boundaries of what you consider to be a game. There’s an objective of sorts: a mountain looms over the horizon whenever your shawl-covered wanderer is outside. But bar the odd collectible, there are few distractions from this pilgrimage, little in the way of mechanics to learn, and only the most cursory of puzzles to solve. Journey doesn’t really want to be played. It certainly doesn’t want to be mastered. It wants to be experienced. And, most importantly, it wants to be shared.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Today, veteran game developers with experience on games like Journey, Skyrim, Spider-Man, Edith Finch, Ratchet & Clank and more, have come together to announce a brand new game studio, Gardens.
Concept artist has a very distinct style and if they can translate that into the game well this studio will be making some visually stunning games.
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Among all the amazing scores of 10s & 9s, also some 8s, EDGE gave this game that score.
Good score nevertheless.
Sorry EDGE, Journey is a solid 10/10 metatric
Haha someone on a different review already guessed an 8/10 from edge! Not a bad score, edge are boring, because you know a ps3 game is either 7 or 8