MP1st - "Quite honestly, Medal of Honor is a mixed bag hampered by unoriginality and suffering from an identity crisis in its multiplayer. With that said, here’s what I’d like to see change in the recently announced MOH: Warfighter."
Alongside death, taxes and terrible Adam Sandler movies, video game sequels are just another crushing inevitability of life. Sequels and franchises are the lifeblood of the industry, so you can bet any halfway successful game will be aiming towards at least five more follow-ups and spin-offs in pursuit of more delicious money.
Yet even major franchises tend to run themselves into the ground eventually, where they can either reboot themselves and come back stronger than ever (think the new Tomb Raider games) or stay buried in the past.
This new Top 5 video series is starting with a bang, and quite possibly some teabagging, as I run through my favorite first-person shooters.
Halo ce
Halo 2
Halo 3
Halo 4
Halo5
Before i liked halo
007 goldeneye
Doom 2
Crysis 3
Cod WAW
MOH
Old school would be Wolfenstein, Doom, Hexen, Duke Nukem, and Rise of the Triad.
More recently Half-Life 2, BioShock (original), Wolfenstein the new order, Timesplitters 2, Medal of Honour.
Some personal favourites Singularity, Resistance series, Killzone Series, Bulletstorm, Dishonored.
The video game industry is one based on the backs of its scholarly properties. Like movies and books, it’s a space that draws vigorously on strong sequels and innovative new thoughts. Notwithstanding, not all sequels surpass the enormity of their forerunners, and a chosen few of them check the start of the end for their →
Assassin's Creed series was ruined after Black Flag, Ubisoft made it annually game. I played Dead Space 1 and 2; were awesome but Dead Space 3 failed to make gosip. As MOH Warfighter was good game
I preferred Revelations over Brotherhood. AC Brotherhood had such a boring story while AC Revelations tied everything up very well for Ezio and Altair, if I was going to pick a game where it all started going downhill for me it would be AC 3 but despite that AC 1,2, Brotherhood, Revelations, 4, Rogue and Syndicate are all good games.
Lost Planet as far as I remember went like dead space with the third game (round based type play) it just felt like it was just a map clearing game with multiple horde survival. Call Of duty went and died long ago. Ghosts didn't help its cause but now we have three development houses it's going from bad to worse. GTA to me anyway was saved with five to me the driving up until then was awful. Mario and sonics died along time ago to in my eyes.
Everything.
Something that has never been done before and will blow our brains out.
The netcode was a joke... lag here lag there... that sums it all..
Killstreaks?.. I liked the defensive ones, never use my "killstreaks" to kill someone, always to rally my team
I liked the weapon customization
I was right, when DICE used Medal of Honor to test the weapon customization
Umm....,not sure why people think that a dev with an established engine requires 2yrs or whatever.
6-9months to make moh mp was probably the easiest job they have been given.
Bc2, shut off destruction...repurpose physics resources annnnn d your done. Call in the skin editor crew to make a few new guys.
But, lol I enjoyed moh! Mp wasn't as laggy as people would have you believe. Maybe now it is.
Map layout.
It can't just be another choke-point camp fest. And I get where they were trying to go with the high damage, but it just didn't make for good gameplay. Since they're including some sort of hardcore mode in Warfighter, I'd say lower the damage/raise the health in regular mode.
If they're gonna stick the higher damage, they should tweak the maps to make them more open (but still with cover) to provide better flanking routes and more options for movement.
Either way, I'm both scared and excited to see what Danger Close can do. DICE had a decent MP but just simply not enough time/effort was put into it. Especially map design in my opinion.