Imagine a light gun game, but instead of holding a plastic pistol you threw baseballs. That’s the gist of Diabolical Pitch, a Kinect game made by Grasshopper Manufacture. Kotaku.jp tried the game at an Akihabara event and filmed a video of it.
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Ian Fisher writes: For the third installment of Six Months Later I thought it would be worth wild to look at Diabolical Pitch and see if it’s truly one of the better games not only released for the Kinect but created by the world renowned team at Grasshopper Manufacture.
Is this a diabolical game?
Here is a snippet:
"As said, most of the time the controls work well, when they don't however (which would be about 2% of the time) it proves incredibly frustrating. It is never clear with Kinect titles how many of the control issues faced are down to the technology. In my room I could only play at night as the direction of the natural lighting prevented Kinect from seeing me. Similarly to close and too far from the sensor caused a problems."
This looked really unresponsive to me, but after watching a second time. I think it looks worse than it actually is because the on screen character doesn’t pull back their arm with the player.
The character just goes from standing still to a full follow though and pitch! No wind up.
Quite jarring now that I look at it. But other then that, it seems to work ok.