Thirty minutes into the start of the Jump Festa event on Saturday over at the Makuhari Messe just outside Tokyo, lines for the new Tales of Symphonia game reached ninety-minutes, and never looked back. Waiting that long to play a game for a few minutes is usually a drag, but IGN didn't have too many qualms about getting an early first chance at the sequel to one of the GameCube's biggest RPGs.
Bandai Namco had Tales of Symphonia: Knight of Ratatoskr, as the game is titled over in Japan, set up for play in eight kiosks, using a demo that was specially prepared for the Jump Festa event. Following a brief chat amongst main characters Emil and Malta, IGN were asked to explore a dungeon and arrive at a boss within five minutes. Five minutes may seem short for a demo, but the counter thankfully stopped when entering battle.
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Could put the first Baten Kaitos game on this list. Developed by Monolith Soft, and underrated RPGs. First was published by Namco.
Sounds freaking awesome, making enemys join your team =D !!!11
although i dont really understand what they meant with the battle system....he says you are lined in 2d system ( like the DS tales of...where you have to pick a line and fight with a monster?)and then he says you can walk free...just like ToS?.....im not getting this..
can someone explain this >_<
Tales of Symphonia was one of the best Gamecube games, and just an awesome game in general. The fighting was incredibly fun, and the game lasted over 50 hours. The best part was that it was all multiplayer and I played through the entire game with 2 friends, and I think this new game is only single player...but besides that I'm sure it'll be great.
I'm glad this game is coming along good, but I don't know if it'll be able to be as good as it's predicessor. ToS is in my Top 3 games of all time.
linear 3D battles ftw.
Still needs to go back to full 3d moveable map. but oh well.
This game makes me want to buy a Wii